This is basically the foundation of this whole sound. Now, in the Main module, tweak the MOD X controller between the min and max values and listen what happens: When you turn the MOD X controller all the way to right, the modulation is applied at maximum level. This means when you turn the MOD X knob all to left, no modulation is applied to Operator 1. This way you can define how much of modulation happens when the MOD X controller is turned on it’s minimum value and maximum value. Next, set the min and max values for the MOD X controller. In this case, our property is MOD and we are going to map it to MOD X just by selecting it (MOD X is the controller that can be moved horizontally in the Main module). In the articulation section, you can apply an envelope, LFO, map keys and controllers etc to a predefined properties. Under this tab, you can define the amount of ‘influence’ other operators as modulators can have on this current operator. Next step is to map the modulation to a controller in Operator 1 articulation section so go to the OP 1 tab and set the editor target to MOD (input modulation). Now, raise the harmonic 32 magnitude to around 44%. You can edit in total of 128 different harmonics to add more variation to the sound of your patch. ![]() As the Operator 2 is modulating the Operator 1 now, alter the shape of the oscillator (in the Operator 2) to modify the sound. Set the shape to 22%.Įach operator has also oscillator harmonics editor function available (OSC tab). I suggest you use lower pitch notes to play this sound because otherwise, it’s going to sound like Mickey Mouse growling. To make the Operator 2 modulate Operator 1, turn the knob in the row 1 (indicates the row of the Operator 1), column 2 (indicates the Operator 2) to all the way to right. Next, make the Operator 2 modulate the Operator 1. The modulations (amongst operator send levels and other things) are set in the modulation matrix. ![]() Each operator can produce sound of it’s own, but they can also be used to modulate other operators. In the ‘Default’ patch, Operator 1 module produces a pure sine wave and in the modulation matrix, it’s output is sent straight to the main output mix at full volume (100%). The central of the Sytrus synthesis engine are the six oscillators which are called ‘Operators’ (OP1, OP2, etc). ![]() To re-create this, first open the Sytrus and select the “Default” patch to start from clean. I learned this tip from a fellow FL user called Seamless so all credits go to him and I really recommend checking out SeamlessR’s Youtube channel for more really awesome FL Studio tips! Also, go visit his SoundCloud page for his music and remember to check his Facebook and Twitter pages as well. In this tutorial I will show you how to make Skrillex style growling sound using Sytrus FM synthesizer.
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